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Star Wars Rogue Leader Gamecube

Star Wars Rogue Leader Gamecube

  (5 reviews)

List Price: $19.99

     Price: $5.74 & FREE SHIPPING Details

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Used. Stickers on Game
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Game only 16.08
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Game only 16.08
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Game only 14.34
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Game only 12.94
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Star Wars Rogue Leader Description

Once again, the Dark Side is the enemy in this incredible update on the popular ROGUE SQUADRON series. The icy planet of Hoth the sky-heavy Bespin, and (of course) the Death Star are just a few of the locales you'll enter, playing as either Luke Skywalker or Wedge Antilles. The graphics and sound are built specifically to make gamers and STAR WARS fans drool.

Star Wars Rogue Leader Product Details

Genre: Action & Adventure
Rating: Teen
Publisher: LucasArts
UPC: 023272652586
Region: US and North America (NTSC)

Star Wars Rogue Leader Reviews

Worthy Classic (Nick in Georgia)

Great memories of this game back when it came out, only had its sequel (III), and had to have a copy. Got a good 15-20 hours of fun out of it I'd say, still haven't entirely put it down.

Shit kicks into high gear immediately: the FIRST MISSION is Death Star Attack! Less than 10 minutes after the title screen, you are flying an X-wing down the trench, being chased by Darth Vader, and you hear the music kick in, peppered with classic movie lines (he turned off his targeting computer!), then that balls-out "WOO HOO, you're all clear, kid, now let's BLOW THIS THING AND GO HOME" in that hokey 70s way of talking in a movie and you BLOW UP THE DEATH STAR and that was level ONE BABY! THAT is how you start a video game! You'll fly a neat little variety of ships in following levels, many of which you can retry using a different ship. There are some pretty generic protection missions or just kill-all-the-guys levels in there, but this usually manages to be fun.

The best levels are those with multiple "stages", whether or not taking place in the same actual area or at the same time. In the Battle of Hoth, you pilot a snow speeder into the fray, giving orders to both ground troops and wingmen. You can direct your and their efforts toward fending off cannon or AT-ST's, risking heavy casualties, or tell them to hunker down or even flee, allowing the walkers and imperial ground troops more time to advance before you have time to deal with them (NB: wilhelm scream when you strafe ground imperials). Soon, you'll have to take out AT-ATs with your tow cable. Which you can do already, if you feel like it. Each enemy laser fired and footstep taken feels like it has real consequences in this level, as they advance on your vulnerable comrades. Do you take out the frontmost AT-AT first, because its lasers are hitting more of your buddies, but placing yourself in the line of fire of all the others? Do you wipe out the weaker AT-ST's first because you can do it faster? The game really shines in these scenarios, where your order-giving as well as your own decisions feel like real, impactful strategy; almost always too important to ignore, but without ever your ship not being the main force in battle. I'll admit there are some times you'll order your wingmen to chase stray TIEs just to make them go away and shut up for a while, though.

Most of the reasons it's awesome are obvious, so don't take the following list of cons TOO seriously. Gripes with the game are minor compared to its overall experience and awesomeness.

Way harder than I remember it (did I actually beat this in 2002?), and only 10 main missions. Some of the gold medal requirements are ridiculous, and all gold medals are needed to unlock all 4 or 5 unlockable levels. Sometimes your wingmen sometimes get in the way more than they help, e.g. crashing into a meteor just to stay in formation with you even though you ordered them to go away a moment ago (hence ruining your medal requirements). A large but not unfair amount of frustration on the final level, which is kind of a you-cant-fuck-up-even-once-for-6-minutes deal. Game also softlocked on me in one of the training areas. These issues are all, I feel, ironed out in III, which piles more content onto the same cool engine. At 15ish year old, these games have aged well, and I recommend getting both!

Play it (Adam W in Newfoundland and Labrador)

Very fun game. Playing it on the Wii with the component cables and it looks nice.

Great buy! (Frank in Quebec)

Had the original on n64 as a kid loved it. This is a great sequel. Lots of fun.

Tied for Best Star Wars Game (Jason in Florida)

I would say that rogue leader is easily tied with knights of the old republic as the best star wars game ever made. The space combat demonstrates tight and enjoyable gameplay and the graphics look great even by today's standards. Not an easy feat to pull off considering this is a gamecube launch title! Overall, if you haven't given this game a try you're missing out. A must own for any gamecube collection.

Fun Star Wars shooter (MetallicTempest)

This game is what you would expect from a Star Wars flying shooter. Covers major iconic scenes from the movies. Starts with the Deathstar trench, uses music and clips from the movies. Includes collectibles, trophies, and unlockables. It almost loses a star just because it's a bit obvious and overly typical for a Star Wars game. Maybe you will like that about it though. It's got cheats if you get stuck somewhere. If you like Star Wars or flying shooters then this game is pretty good. If you never played it then check it out.

Good service from jjGames, they sent it fast and it arrived as advertised. It was a bit dirty though. I think they buff out scratches on discs with something that sometimes leaves a residue. It washed off and plays great.

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